JRR Gaming / AIDM

The development journal · Entry 001 onward

An adventure
in the making.

We're building AIDM, your personal AI Dungeon Master for Foundry D&D 5e. Follow the experiments, see what happens at the table, and help shape what comes next.

● In development · Foundry VTT / D&D 5e Journal & roadmap updated

01 / Start here

More time adventuring.
Less time waiting.

AIDM aims to create and run a campaign so you and your friends can play. It brings campaign preparation, NPC conversations, narration, and supported game actions into Foundry VTT.

It's for D&D 5e players interested in solo or group adventures with an AI Dungeon Master, and GMs curious about AI-assisted preparation and play.

Explore the features in development →

What works in the test build?

Our current development work includes travel between prepared locations, scene narration, and merchant purchases and sales that update character inventories and coins. The latest entry shows a real test session.

Still a project in development. Test-build behavior is not a promise of a finished experience. Reliability, recovery, and the transition between scenes still need testing. Public access and release dates have not been announced here.

02 / Latest from the workbench

Small steps. Real progress.

Follow the RSS feed ↗

The development record

Monday & Wednesday updates.

Feature changes, fixes, and enhancements, collected at 8 a.m. Eastern. Updates appear when there is meaningful progress to share.


Development digest

Clearer preparation, fewer stalled turns

The latest work makes campaign preparation easier to follow and gives more attention to the places where play can get stuck. It also brings treasure preferences and useful player controls into clearer view. Read this update →


Development digest

Keeping a session moving

Playtesting is helping direct attention toward the moments that interrupt a session. The current work focuses on clearer controls, more useful explanations, and recovering the connection between the companion and the game. Read this update →


Development digest

More control over a growing world

This round of work is about giving campaign preparation clearer controls and making everyday actions behave more consistently once play begins. Small points of friction can matter as much as a new feature. Read this update →


Development digest

Taking the adventure underground

Dungeon work brings several parts of AIDM together: connected rooms, inhabitants, descriptions, and rewards the party can actually find. The aim is a place to explore rather than a collection of unrelated encounters. Read this update →


Development digest

Shops, voices, and the road ahead

The latest changes give attention to the practical and atmospheric parts of a session: what merchants offer, what the party hears, and how the next destination fits into the journey. Read this update →


Development digest

A world that remembers the party

The focus is shifting from individual scenes to the feeling of an ongoing adventure. A party should be able to remember what it learned, notice life around it, and choose the kind of story it wants to explore. Read this update →


Development digest

The journey between encounters

Adventures happen between battles, too. The latest development work links travel, conversations, shopping, and rest so the party has reasons to engage with the world outside an encounter. Read this update →


Development digest

Giving creatures a turn—and a voice

This week's work connects two sides of an AI-led game: creatures that can take part in an encounter, and characters who have something appropriate to say. The focus is on making each interaction fit the creature and the situation. Read this update →


Development digest

Designing places worth exploring

A good adventure location needs more than a name and a picture. This round of development focuses on places that make sense to explore, with room for characters to enter, move, and encounter the people who belong there. Read this update →

03 / The road ahead

Where things stand.

A snapshot of direction, not a release schedule. “Testing” means work in our development build. “Available” means you can use it publicly today.

01 · Questions to investigate

Exploring

  • How to make AI-led adventures easier for new players to understand.
02 · Work in progress

Building

  • Connected campaign locations and richer scene preparation.
  • Campaign continuity and recovery when an operation is interrupted.
03 · In the test build

Testing

  • Travel, arrival narration, and scene consistency.
  • Merchant buying and selling with real inventory changes.
  • Supported NPC movement and combat workflows.
04 · Open to everyone

Available

  • This development journal and RSS feed.
  • Email update requests, suggestions, and tester applications.
  • AIDM public download: not yet available.

Reviewed October 27, 2026. Priorities may change as tests and feedback reveal what needs attention.

04 / Pull up a chair

Follow along. Or get hands-on.

You can keep up with the project without becoming a tester. Choose what suits you.

Just keep me posted.

Request occasional AIDM journal updates by email. This is a manually managed list; signup requests go to the project inbox.

Delivered privately to admin@joesrealrolls.com by FormSubmit. A spam check may appear. See our privacy details. Please leave out passwords and license keys.

No testing commitment. To leave the list, email “Unsubscribe from AIDM updates”.

I'd like to help test.

Tell us about your Foundry setup and what you'd like to try. We'll contact you if a suitable testing opportunity opens. Applying does not guarantee access.

Delivered privately to admin@joesrealrolls.com by FormSubmit. A spam check may appear. See our privacy details. Please leave out passwords and license keys.

What should we try next?

Which part of an AI-led adventure matters most to you: the story, exploration, combat, or conversations? Tell us why, or send a different idea.

Send a suggestion privately

Delivered privately to admin@joesrealrolls.com by FormSubmit. A spam check may appear. See our privacy details. Please leave out passwords and license keys.

Prefer public conversation? Visit the existing JRR Community. Its current channels cover Real Rolls and Real Lore; use the suggestion form above for AIDM feedback. Community posts require email verification and approval.