Inside the test world: travel, narration, and trade
A small world gives us a place to test the details that make an adventure feel connected—and find the moments that still break the flow.
Read update 002 →The development journal · Entry 001 onward
We're building AIDM, your personal AI Dungeon Master for Foundry D&D 5e. Follow the experiments, see what happens at the table, and help shape what comes next.
01 / Start here
AIDM aims to create and run a campaign so you and your friends can play. It brings campaign preparation, NPC conversations, narration, and supported game actions into Foundry VTT.
It's for D&D 5e players interested in solo or group adventures with an AI Dungeon Master, and GMs curious about AI-assisted preparation and play.
Explore the features in development →Our current development work includes travel between prepared locations, scene narration, and merchant purchases and sales that update character inventories and coins. The latest entry shows a real test session.
Still a project in development. Test-build behavior is not a promise of a finished experience. Reliability, recovery, and the transition between scenes still need testing. Public access and release dates have not been announced here.
02 / Latest from the workbench
A small world gives us a place to test the details that make an adventure feel connected—and find the moments that still break the flow.
Read update 002 →The goal, the people we're building for, and how to follow along from the beginning. Read entry 001 →
The development record
Feature changes, fixes, and enhancements, collected at 8 a.m. Eastern. Updates appear when there is meaningful progress to share.
The latest work makes campaign preparation easier to follow and gives more attention to the places where play can get stuck. It also brings treasure preferences and useful player controls into clearer view. Read this update →
This update concentrates on the player's side of the table. Choosing an action, making the right roll, and understanding whose turn it is should feel like part of the game rather than an interruption. Read this update →
Playtesting is helping direct attention toward the moments that interrupt a session. The current work focuses on clearer controls, more useful explanations, and recovering the connection between the companion and the game. Read this update →
This round of work is about giving campaign preparation clearer controls and making everyday actions behave more consistently once play begins. Small points of friction can matter as much as a new feature. Read this update →
Dungeon work brings several parts of AIDM together: connected rooms, inhabitants, descriptions, and rewards the party can actually find. The aim is a place to explore rather than a collection of unrelated encounters. Read this update →
The latest changes give attention to the practical and atmospheric parts of a session: what merchants offer, what the party hears, and how the next destination fits into the journey. Read this update →
The focus is shifting from individual scenes to the feeling of an ongoing adventure. A party should be able to remember what it learned, notice life around it, and choose the kind of story it wants to explore. Read this update →
Adventures happen between battles, too. The latest development work links travel, conversations, shopping, and rest so the party has reasons to engage with the world outside an encounter. Read this update →
This week's work connects two sides of an AI-led game: creatures that can take part in an encounter, and characters who have something appropriate to say. The focus is on making each interaction fit the creature and the situation. Read this update →
A good adventure location needs more than a name and a picture. This round of development focuses on places that make sense to explore, with room for characters to enter, move, and encounter the people who belong there. Read this update →
AIDM is beginning with a simple goal: make it possible to sit down in Foundry and start an adventure with an AI Dungeon Master. The first work is about making that connection real and giving the adventure a foundation. Read this update →
03 / The road ahead
A snapshot of direction, not a release schedule. “Testing” means work in our development build. “Available” means you can use it publicly today.
Reviewed October 27, 2026. Priorities may change as tests and feedback reveal what needs attention.
04 / Pull up a chair
You can keep up with the project without becoming a tester. Choose what suits you.
Request occasional AIDM journal updates by email. This is a manually managed list; signup requests go to the project inbox.
No testing commitment. To leave the list, email “Unsubscribe from AIDM updates”.
Tell us about your Foundry setup and what you'd like to try. We'll contact you if a suitable testing opportunity opens. Applying does not guarantee access.
Which part of an AI-led adventure matters most to you: the story, exploration, combat, or conversations? Tell us why, or send a different idea.
Prefer public conversation? Visit the existing JRR Community. Its current channels cover Real Rolls and Real Lore; use the suggestion form above for AIDM feedback. Community posts require email verification and approval.