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<rss xmlns:ns0="http://www.w3.org/2005/Atom" version="2.0"><channel><item><title>A first connection, and the shape of an adventure</title><link>https://www.joesrealrolls.com/aidm/journal/2026/09/21/a-first-connection/</link><guid>https://www.joesrealrolls.com/aidm/journal/2026/09/21/a-first-connection/</guid><description>AIDM is beginning with a simple goal: make it possible to sit down in Foundry and start an adventure with an AI Dungeon Master. The first work is about making that connection real and giving the adventure a foundation.</description><pubDate>Tue, 27 Oct 2026 14:05:38 +0000</pubDate></item><item><title>Designing places worth exploring</title><link>https://www.joesrealrolls.com/aidm/journal/2026/09/23/places-worth-exploring/</link><guid>https://www.joesrealrolls.com/aidm/journal/2026/09/23/places-worth-exploring/</guid><description>A good adventure location needs more than a name and a picture. This round of development focuses on places that make sense to explore, with room for characters to enter, move, and encounter the people who belong there.</description><pubDate>Tue, 27 Oct 2026 14:05:38 +0000</pubDate></item><item><title>Giving creatures a turn—and a voice</title><link>https://www.joesrealrolls.com/aidm/journal/2026/09/28/creatures-with-a-turn-and-a-voice/</link><guid>https://www.joesrealrolls.com/aidm/journal/2026/09/28/creatures-with-a-turn-and-a-voice/</guid><description>This week's work connects two sides of an AI-led game: creatures that can take part in an encounter, and characters who have something appropriate to say. The focus is on making each interaction fit the creature and the situation.</description><pubDate>Tue, 27 Oct 2026 14:05:38 +0000</pubDate></item><item><title>The journey between encounters</title><link>https://www.joesrealrolls.com/aidm/journal/2026/09/30/the-journey-between-encounters/</link><guid>https://www.joesrealrolls.com/aidm/journal/2026/09/30/the-journey-between-encounters/</guid><description>Adventures happen between battles, too. The latest development work links travel, conversations, shopping, and rest so the party has reasons to engage with the world outside an encounter.</description><pubDate>Tue, 27 Oct 2026 14:05:38 +0000</pubDate></item><item><title>A world that remembers the party</title><link>https://www.joesrealrolls.com/aidm/journal/2026/10/05/a-world-that-remembers/</link><guid>https://www.joesrealrolls.com/aidm/journal/2026/10/05/a-world-that-remembers/</guid><description>The focus is shifting from individual scenes to the feeling of an ongoing adventure. A party should be able to remember what it learned, notice life around it, and choose the kind of story it wants to explore.</description><pubDate>Tue, 27 Oct 2026 14:05:38 +0000</pubDate></item><item><title>Shops, voices, and the road ahead</title><link>https://www.joesrealrolls.com/aidm/journal/2026/10/07/shops-voices-and-the-road-ahead/</link><guid>https://www.joesrealrolls.com/aidm/journal/2026/10/07/shops-voices-and-the-road-ahead/</guid><description>The latest changes give attention to the practical and atmospheric parts of a session: what merchants offer, what the party hears, and how the next destination fits into the journey.</description><pubDate>Tue, 27 Oct 2026 14:05:38 +0000</pubDate></item><item><title>Taking the adventure underground</title><link>https://www.joesrealrolls.com/aidm/journal/2026/10/12/taking-the-adventure-underground/</link><guid>https://www.joesrealrolls.com/aidm/journal/2026/10/12/taking-the-adventure-underground/</guid><description>Dungeon work brings several parts of AIDM together: connected rooms, inhabitants, descriptions, and rewards the party can actually find. The aim is a place to explore rather than a collection of unrelated encounters.</description><pubDate>Tue, 27 Oct 2026 14:05:38 +0000</pubDate></item><item><title>More control over a growing world</title><link>https://www.joesrealrolls.com/aidm/journal/2026/10/14/more-control-over-a-growing-world/</link><guid>https://www.joesrealrolls.com/aidm/journal/2026/10/14/more-control-over-a-growing-world/</guid><description>This round of work is about giving campaign preparation clearer controls and making everyday actions behave more consistently once play begins. Small points of friction can matter as much as a new feature.</description><pubDate>Tue, 27 Oct 2026 14:05:38 +0000</pubDate></item><item><title>Keeping a session moving</title><link>https://www.joesrealrolls.com/aidm/journal/2026/10/19/keeping-a-session-moving/</link><guid>https://www.joesrealrolls.com/aidm/journal/2026/10/19/keeping-a-session-moving/</guid><description>Playtesting is helping direct attention toward the moments that interrupt a session. The current work focuses on clearer controls, more useful explanations, and recovering the connection between the companion and the game.</description><pubDate>Tue, 27 Oct 2026 14:05:38 +0000</pubDate></item><item><title>Putting the player's next action within reach</title><link>https://www.joesrealrolls.com/aidm/journal/2026/10/21/the-players-next-action/</link><guid>https://www.joesrealrolls.com/aidm/journal/2026/10/21/the-players-next-action/</guid><description>This update concentrates on the player's side of the table. Choosing an action, making the right roll, and understanding whose turn it is should feel like part of the game rather than an interruption.</description><pubDate>Tue, 27 Oct 2026 14:05:38 +0000</pubDate></item><item><title>Clearer preparation, fewer stalled turns</title><link>https://www.joesrealrolls.com/aidm/journal/2026/10/26/clearer-preparation-fewer-stalled-turns/</link><guid>https://www.joesrealrolls.com/aidm/journal/2026/10/26/clearer-preparation-fewer-stalled-turns/</guid><description>The latest work makes campaign preparation easier to follow and gives more attention to the places where play can get stuck. It also brings treasure preferences and useful player controls into clearer view.</description><pubDate>Tue, 27 Oct 2026 14:05:38 +0000</pubDate></item><title>AIDM Development Journal</title><link>https://www.joesrealrolls.com/aidm/journal/</link><description>Follow the making of an AI Dungeon Master for Foundry D&amp;D 5e.</description><language>en-us</language><ns0:link href="https://www.joesrealrolls.com/aidm/journal/feed.xml" rel="self" type="application/rss+xml" /><lastBuildDate>Tue, 27 Oct 2026 14:05:38 +0000</lastBuildDate><item><title>Inside the test world: travel, narration, and trade</title><link>https://www.joesrealrolls.com/aidm/journal/2026/10/27/test-world/</link><guid>https://www.joesrealrolls.com/aidm/journal/2026/10/27/test-world/</guid><pubDate>Tue, 27 Oct 2026 13:00:00 GMT</pubDate><description>Actual observations from development testing: travel, arrival narration, merchant transactions, and the work still ahead.</description></item><item><title>What we're building with AIDM—and why</title><link>https://www.joesrealrolls.com/aidm/journal/2026/10/27/why-aidm/</link><guid>https://www.joesrealrolls.com/aidm/journal/2026/10/27/why-aidm/</guid><pubDate>Tue, 27 Oct 2026 13:00:00 GMT</pubDate><description>The goal, who AIDM is for, and how to follow its development.</description></item></channel></rss>