The latest changes give attention to the practical and atmospheric parts of a session: what merchants offer, what the party hears, and how the next destination fits into the journey.

What we're working on

  • Merchant work includes shop stock, available coins, and more consistent buying and selling behavior.
  • Narration and voice work is being developed for the moments that describe and connect the adventure.
  • Intermediate travel locations and caravan encounters broaden what can happen on the way to a destination.
  • Preparation estimates and clearer generation statistics aim to make waiting for a campaign easier to understand.

Where things stand

These are development capabilities rather than a public release. Trading, spoken narration, and preparation feedback each need testing in real sessions, and generation estimates are not guaranteed completion times.

Help shape the next step

When spoken narration is available, would you prefer it for every description or just arrivals and important story moments?

Send a suggestion, request email updates, or apply to test. These are separate choices.

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