The latest work makes campaign preparation easier to follow and gives more attention to the places where play can get stuck. It also brings treasure preferences and useful player controls into clearer view.

What we're working on

  • Campaign Forge now has development work on visible progress and a miniature-tabletop presentation of the adventure being prepared.
  • Campaign backups and save indicators are being improved, alongside travelling merchant camps and their scene presentation.
  • Combat reaction waits are receiving countdown and cancellation controls, with further fixes to character actions and skill buttons.
  • Treasure settings and random magic-item selection are receiving attention, and the Skills control sits beside Actions.
  • Experimental adventure PDF import has been removed from the development build.

Where things stand

These changes are in development testing. Preparation progress does not by itself prove a whole campaign is ready, and trade, combat, and recovery still need end-to-end checks in real play.

Help shape the next step

While your adventure is being prepared, would you most like to see completed locations, an honest estimate of time remaining, or a clearer explanation of the current task?

Send a suggestion, request email updates, or apply to test. These are separate choices.

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