This update concentrates on the player's side of the table. Choosing an action, making the right roll, and understanding whose turn it is should feel like part of the game rather than an interruption.
What we're working on
- A dedicated player Actions window and a compact roll dialog bring common decisions closer together.
- Initiative, player-owned dice rolls, and movement have received development fixes.
- The game gives more attention to preparation feedback and recovery when a creature's turn stalls.
- Optional ammunition and spell-component rules give campaigns more control over the details they track.
Where things stand
The interface and rules changes are being tested in the development build. Different character abilities and connected game modules can affect the result, so these updates are not a blanket compatibility claim.
Help shape the next step
What should always be one click away during your turn: attacks, spells, movement choices, or common actions such as Hide and Dodge?
Send a suggestion, request email updates, or apply to test. These are separate choices.