A good adventure location needs more than a name and a picture. This round of development focuses on places that make sense to explore, with room for characters to enter, move, and encounter the people who belong there.
What we're working on
- Scene-design work now covers a wider range of fantasy locations, from taverns and courtyards to caves and ruins.
- Development work connects the look of a place with doors, lighting, and routes through it.
- Campaign preparation gives more attention to who lives in a location and where creatures can reasonably fit.
Where things stand
The scene-design work has been implemented for testing. Its final acceptance still depends on checking saved scenes in a live Foundry world; a prepared design alone does not prove the whole adventure is ready.
Help shape the next step
When you enter a new fantasy location, what makes it feel believable: the layout, its inhabitants, or the small details?
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