A good adventure location needs more than a name and a picture. This round of development focuses on places that make sense to explore, with room for characters to enter, move, and encounter the people who belong there.

What we're working on

  • Scene-design work now covers a wider range of fantasy locations, from taverns and courtyards to caves and ruins.
  • Development work connects the look of a place with doors, lighting, and routes through it.
  • Campaign preparation gives more attention to who lives in a location and where creatures can reasonably fit.

Where things stand

The scene-design work has been implemented for testing. Its final acceptance still depends on checking saved scenes in a live Foundry world; a prepared design alone does not prove the whole adventure is ready.

Help shape the next step

When you enter a new fantasy location, what makes it feel believable: the layout, its inhabitants, or the small details?

Send a suggestion, request email updates, or apply to test. These are separate choices.

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