The focus is shifting from individual scenes to the feeling of an ongoing adventure. A party should be able to remember what it learned, notice life around it, and choose the kind of story it wants to explore.
What we're working on
- A shared player journal is being added to keep discovered information together for the party.
- Living-world work gives residents routines and adds sensory descriptions of activity around the characters.
- Campaign creation offers more control over story complexity, from exploration toward a more layered adventure.
- Regional maps, battle-map artwork, and first-run guidance are receiving attention alongside the story tools.
Where things stand
These additions are in the development build and need continued playtesting. Keeping descriptions, artwork, and the actual scene consistent remains part of the work.
Help shape the next step
What would you want an automatic party journal to remember first: people, discoveries, unfinished tasks, or important conversations?
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