Playtesting is helping direct attention toward the moments that interrupt a session. The current work focuses on clearer controls, more useful explanations, and recovering the connection between the companion and the game.
What we're working on
- Live campaign controls and startup recovery have received another round of development fixes.
- Exploration hiding, attack-message visibility, and combat action-panel updates are being refined.
- Rest failures and creatures that cannot find a retreat route are receiving more attention.
- Thrown weapons and supported combat features are part of the latest rules-interaction fixes.
Where things stand
A completed development change does not establish that every session path works. These are targeted improvements from the playtest work, with broader live acceptance still to be checked.
Help shape the next step
When an action cannot finish, what would help most: a clear reason, a suggested next step, or a way to retry it?
Send a suggestion, request email updates, or apply to test. These are separate choices.