This round of work is about giving campaign preparation clearer controls and making everyday actions behave more consistently once play begins. Small points of friction can matter as much as a new feature.

What we're working on

  • World-preparation controls include work on choosing how much of a campaign is made up of dungeon locations.
  • Dungeon loot placement and generated artwork are receiving reliability improvements.
  • Combat fixes address player movement and cases where basic actions could be blocked or produce repeated effects.
  • Spell-related movement and targeting are receiving additional compatibility attention.

Where things stand

These fixes are integrated development work. They need continued checks with the relevant characters, spells, and Foundry setup, and do not establish that every combination is supported.

Help shape the next step

When setting up a campaign, would you rather choose a broad style or adjust details such as the balance of settlements, wilderness, and dungeons?

Send a suggestion, request email updates, or apply to test. These are separate choices.

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