Dungeon work brings several parts of AIDM together: connected rooms, inhabitants, descriptions, and rewards the party can actually find. The aim is a place to explore rather than a collection of unrelated encounters.

What we're working on

  • The development build includes work on dungeon scenes, room furnishings, and creatures suited to the space.
  • Dungeon treasure containers are being connected to the rooms where the party discovers them.
  • Room narration and travel between underground locations are receiving fixes.
  • Doors and lockpicking are part of the growing set of supported exploration interactions.

Where things stand

Generating an entire dungeon remains a demanding development test. Interrupted preparation, room readiness, and the agreement between what players see and what they are told still need verification.

Help shape the next step

What makes a dungeon memorable for you: its layout, the things living there, the discoveries, or the choices between routes?

Send a suggestion, request email updates, or apply to test. These are separate choices.

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